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MoodySwings0

19
Posts
A member registered Jun 16, 2022

Recent community posts

(1 edit)

I found out WHY it won't work when people get the instance stereo error.

the only solution is for the developer to switch off instanced stereo.

People play on lower end hardware, maybe behind a year or two, and this basically cockblocks anyone using not up to date hardware.

I wish the dev EXPLAINED what things did in better detail because I've been trying to access debug with the only explanation being "Press B after defeating final boss"

Dear god, no one seems to help.

How?
HOW? 
You're not gonna tell us HOW?

Okay, so for my Itch.io review:

I'd say a 6.5/10
Gameplay runs pretty smooth, no major framerate drops, minus the cutscene camera seemingly freezing between transitions.
AI is alright... Barely serviceable. I've been able to "stealth" around someone by crouching by them...... WHILE they can clearly see me. I've only had that happen once, every other time they just slowly gain suspicion but if I can evade suspicion by sneaking in front of an AI, a little bit of yikes.

For the cumflating, I expected a little more with balls that size.

Pretty alright, but misses the mark a tad.

Tell me, how many unstable games you know of that are worth the cash?


Considering this is stealth, I'd expect quality even in alpha.

At least stuff like the first Alpha of Hello Neighbor was better than release.

Why pay for an unstable game?

I didn't care about regular updates. 
I just wanted to try it myself, because I couldn't get past the  bInstanceStereoEnabled error.

(2 edits)

And side note, if I could, I'd support longer development on this. Is very neat game.

How many upgrades are there to the max weight?

Any help? Please..?

I get a feeling they don't check much...

I'm trying to run this both normally and in VR, but the same error keeps popping up.

When will the game be fixed? I've been dealing with this issue for a few days now.

Assertion failed: !bInstancedStereoEnabled || (bInstancedMultiViewportEnabled || bMobileMultiViewFallback) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\StereoRenderUtils.cpp] [Line: 125] 

If ISR is enabled, we need either multi-viewport (since we no longer support clip-distance method) or MMV fallback (which uses vertex layer).

I second this.

Still haven't gotten it after several rounds.

Can someone, SOMEONE, at the very least give some more insight?!

And what the hell is maximum cold challenge? I've been trying for hours, and nothing came up...

I'm gonna be real.

Holy gods, is the AI brutal, sometimes...